For this next series of game studies, I want you all to look at some more contemporary “smaller studio” games. Like before, I want you to consider the level/visual design, the sound, the story, the art direction, the character animation, and all other aspects of the game. Each game below will have TWO slots for people to pick (2×8 games should cover everyone in the class). As like our previous session, these selections are based on first-come-first-serve so make sure to send me your first AND second choice. I’ll update the list as slots are filled and get back to you as quickly as I can.
OK, without further ado: here’s the list!
- Sandstorm (by Daniel Linssen) (0 SLOT LEFT)
- Maquisard (by Julian Hyde et all) (0 SLOT LEFT)
- Packing Up… (by Turnfollow) (0 SLOT LEFT)
- Slam City Oracle (by Jane Friedhoff) (0 SLOT LEFT)
- Cibele (by Nina Freeman) (1 SLOT LEFT)
- Lumino City (by State of Play Games) (0 SLOT LEFT)
- Oquonie (by Hundred Rabits)
- Black Gold (by Connor McCann) (0 SLOT LEFT)
After playing the game for a minimum of 30 minuets, write a minimum of 300 word response to the game and all of it’s interesting, troubling, exciting, inspirational, and other aspects that you wish to discuss. Bring this response to class printed for discussion. All of these games cost some money, but most—if not all—of that goes DIRECTLY to the developers so please consider supporting them. If you have any questions about purchasing these games or this assignment in general please let me know via email.
Have fun!