As requested, below are the formal technical requirements for the final game project:
- Starting Screen with button activation to start game.
- Reload and/or Game Over Screen with custom (non-default) assets for any/all Kill-States.
- Works cited bibliography for any/all game assets (sprites, music, background noises, GUI objects, custom scripts, asset packages, etc).
- At least FOUR game objects that have been made by you.
- Instances of game design techniques that we’ve covered in class including character movement, sprite animation, simple collision, and triggered events.
- Final Build of the game with all project files bundled together.
Additionally you should also have all of your custom inventory object completed by the 13th at the start of our final meeting. As stated in the syllabus, you are required to make FIVE unique game assets that can be accessed via the class dropbox folder.