Hey All:
As discussed, we’re going to do another round of game design case studies as part of our class. This time around, however, we’re not going to look at “classic” games, but instead look at things a bit more contemporary. That being said, I’m going to make a shorter list and I’ll have two students select the same game. I’ll update the list on a first come first serve basis. Also, these games are mostly going to be for sale for a small amount or I will provide a private download link so please keep that in mind. OK, here’s the list!
- Sandstorm (by Daniel Linssen) (0 SLOT LEFT)
- Maquisard (0 SLOTS LEFT)
- Little Party (by Turnfollow) (0 SLOTS LEFT)
- The Great Palermo (by We Are Muesli) (1 SLOT LEFT)
- Slam City Oracle (by Jane Friedhoff) (0 SLOTS LEFT)
- Strawberry Cubes (by Loren Schmidt)
- Cibele (by Nina Freeman) (1 SLOT LEFT)
- Lumino City (by State of Play Games) (0 SLOT LEFT)
- Gemini Rue (Wadjet Eye Games) (0 SLOT LEFT)
Once you’ve selected your game, play for at least 30 minuets and then write a minimum 300 word response/analysis of the game. Include thoughts on the design, the gameplay, the sound, the feel, everything! Also, make sure that the text is formal — avoiding casual language like “kinda” or “stupid” or “idk” etc.
Please let me know which game you want and looking forward to talking next week.