Technical Requirements for Final

As requested, below are the formal technical requirements for the final game project:

  • Starting Screen with button activation to start game.
  • Reload and/or Game Over Screen with custom (non-default) assets for any/all Kill-States.
  • Works cited bibliography for any/all game assets (sprites, music, background noises, GUI objects, custom scripts, asset packages, etc).
  • At least FOUR game objects that have been made by you.
  • Instances of game design techniques that we’ve covered in class including character movement, sprite animation, simple collision, and triggered events.
  • Final Build of the game with all project files bundled together.

Additionally you should also have all of your custom inventory object completed by the 13th at the start of our final meeting. As stated in the syllabus, you are required to make FIVE unique game assets that can be accessed via the class dropbox folder.

Game Design 1 Final Prompt

Hey All:

As we approach the end of the semester it’s time to start thinking about our final project. So here it is:

Make a 2D game about a place you fear. This “place” can be an actual physical location, it can be a metaphorical location, it can be a place you’ve never visited, or a place that you know very well.

The game should include at least FOUR visible or auditory assets that you’ve made using tools we’ve made in class or outside knowledge. You can use other materials from the web but you MUST cite these sources and include them in a printed bibliography handed to me during the final class time (using MLA citations).

For next week (April 21st) I want you to bring in a short 5-10 minute presentation about your game idea. This should include sketches of the assets you want to include, and a general outline of your gameplay mechanic. Presentations should be delivered in a professional manner and be contained within a single document (PDF, Powerpoint, Keynote, etc.).

We’ll discuss this further in class, but looking forward to hearing all of your great ideas!

 

Game Design Case Study 2 – List of Games

Hey All:

As discussed, we’re going to do another round of game design case studies as part of our class. This time around, however, we’re not going to look at “classic” games, but instead look at things a bit more contemporary. That being said, I’m going to make a shorter list and I’ll have two students select the same game. I’ll update the list on a first come first serve basis. Also, these games are mostly going to be for sale for a small amount or I will provide a private download link so please keep that in mind. OK, here’s the list!

Once you’ve selected your game, play for at least 30 minuets and then write a minimum 300 word response/analysis of the game. Include thoughts on the design, the gameplay, the sound, the feel, everything! Also, make sure that the text is formal — avoiding casual language like “kinda” or “stupid” or “idk” etc.

Please let me know which game you want and looking forward to talking next week.