Game Design Case Study List of Games

For you next assignment, you’ll need to play up to a 1/2 hour of a game chosen from the list below. These games are first come first serve, and will be marked as taken when they have been selected (as best as I can keep up). To choose a game, email me your first and second choice. The following links are to ROM emulation files for you to download and play on your local machine. Many of the games can even be played in the browser. If not, please acquire the appropriate emulation software (there should be directions on each page). If you have questions about this please ask.

Once you’ve selected and played your game, write a 300 word (minimum) analysis of the game play, art style, storyline, character development, music, and any other aspects of the game that caught your attention. These can either be favorable views or raving criticisms, but they should be carefully and clearly articulated. Bring these reviews to class, typed and printed to turn in.

Twine Games

Hey all:

Great discussion and conversation last class. Many of you have already asked for links to the Twine games we looked at during class so here they are:

A Kiss: http://www.logolalia.com/hypertexts/a-kiss.html

Howling Dogs:  http://aliendovecote.com/uploads/twine/howlingdogs/howlingdogs.html#2o

Terror Aboard the Speedwell: https://jgwaltneiv.itch.io/the-terror-aboard-the-speedwell (this game isn’t free but is pay what you want)

Also, here is the website for Twine: https://twinery.org/

And the wiki for getting started: http://twinery.org/wiki/twine2:guide

If you have further questions about these works, or other games made in twine please feel free to ask.

Folktale Card Game Design Micro-Assignment

Based on work performed in your small groups, create a 15 minute presentation on a card game you’ve designed. In this presentation you should have:

  • Tile, Number of Players, Age range of players
  • Number of Cards
  • Number of Players
  • Drawing of Field of Play
  • Number of Cards in Player’s Hand
    • dynamics for card draw and discarding
  • Card Types and Card differences
  • Win State
    • Lose State
  • Backstory / Mythology Explanation
  • Turn / Round game play
    • Average time of Game
  • Preliminary Designs for card layout
  • Other Game Play Dynamics (optional)

Incorporate these into one document, power point presentation, or PDF and present to the class next week.