Upon starting this reading one thing that becomes immediately apparent is the informal tone. It is to be expected due to the passage retelling an interview in a bar settings, but it is a bit jarring coming off of two books where nary a swear was uttered. Another thing I miss from the previous books are the numerous footnotes, as some of the works and authors referenced have flown over my head so to speak. Granted, this could speak more so for laziness on my part for not bothering to do my own research. Digressing aside, one topic brought up that I found interesting was the point on page 49 and 50 regarding how games must be constructed alongside taking into account more elements than most other forms of media, such elements include lighting, sound, and movement complimenting the gameplay. While most are quick to dismiss video games as mindless entertainment as a whole, in actuality all of these elements are needed to be accounted for, which shows high production values.
Another thing that was brought up earlier in page 24 was the idea that women portrayed in games, or rather media in general, are not versatile, with physical appearance being a large aspect in place of personality and that ugly characteristics on female characters break them in the eyes of the viewers. I have observed this to be unfortunately commonplace in games, with female characters, no matter how deep, shallow, complex, simple, well or poorly thought out personality and actions, tend to be all attractive in spite of the surrounding circumstances. While there are certainly notable exceptions, like the non-titular lead from Mad Max Fury Road, these exceptions are few and far between, which is rather unfortunate.