Regarding the talks of the online multi massively online games and worlds, one of the reasons I am hesitant in joining such games is the possibility of it not meshing well with real life activities and responsibilities. Specifically, the game Dungeons and Dragons sounds like a fun time to be had purely from listening to my friends’ experiences with the game, but I feel as if I would become addicted to such games and other MMO’s. However, the frustration with regard to losing a game to faltering online connections or cancellations does not simply affect games in this genre. Indeed, any game with any amount of online connectivity will suffer should the plug be pulled. One such example for me is the mobile game Sonic Runners. As a major Sonic fan, I loved the sound of the game and eagerly awaited its release in the USA after learning of its soft-release in Canada of all places. Not without its problems, this game sold relatively poorly, leading it to be ceased roughly a year after its worldwide release. Despite the mixed reception and controversial updates, I really still enjoyed this game and was upset to find it discontinued one day. This goes to show that gamers, even of the non-MMO variety, can still empathize when this misfortune befalls them.