Reading Response #5: How Games Move Us Chapter 3

As I was reading Chapter 3 of Isbister’s book How Games Move Us: Emotion by Design, I couldn’t agree more that our body affects our emotions. I concur with the idea that gaming with physical motion or a better posture can lead to a more positive gameplay experience as opposed to gaming while sedentary. I’m going to compare my experiences playing Solitaire on the computer and playing Just Dance 2 on the Wii. While playing Solitaire, my mind is kept busy, but I am not interacting with anybody. Though I am challenging my mind, I feel relaxed, but I still feel somewhat bored, as if I could be having more fun. While playing Just Dance 2, I am usually playing with at least a partner or a group of people. My body is constantly in motion, and watching other people dance (sometimes off beat or funnily) makes the experience of playing even more fun than if I were just dancing alone. Katherine Isbister states in Chapter 3 of How Games Move Us: Emotion by Design that “not only do our movements shape our own emotions, but they also affect anyone who’s watching us– emotions are, in a sense, ‘contagious.'” I can vouch that the laughter is contagious, as is the motivation to dance when everyone else around you is doing it too while playing Just Dance 2. Though playing sedentary and solo games like Solitaire or any other video games can keep your mind entertained while your body is relaxed, moving around while playing video games like Just Dance 2 definitely can lead to a higher positive impact on the body and on the game experience, due to the release of body chemicals from physical activity.

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